Model the market
Represent a game economy and its state in database-backed application code.
A retired legal-market simulation that was a great exercise to build.
GAME DATABASE
↕
WORKER + API
↕
MARKET / INVENTORY / ACTIONS
+
ADMIN / PERIODIC PROCESSINGWeed Market Simulator was an experiment in turning a competitive legal market into a browser game.
It has real application code: market, inventory and action views, a dashboard, player and admin paths, and database logic. I liked the exercise, even though the project ended up in the graveyard.
Represent a game economy and its state in database-backed application code.
Build market, inventory and action screens around that state.
Keep player and admin interfaces alongside the API and periodic processing.
Worker application and APIRouting, authentication, game endpoints and database access.Player interfaceMarket, inventory, actions, options and dashboard modules.Admin and monthly processingManagement views and scheduled game-state logic.Retired. I would like to reuse parts of it in another project. The game structure and code remain useful, but there is no replacement project or revival announced here.