slopcopy_
GRAVEYARD / PROJECT RECORDRETIRED / REUSABLE PARTS
SlopCopy / Browser game / Worker / database

Weed Market Simulator

A retired legal-market simulation that was a great exercise to build.

Format
Browser game / Worker / database
Status
RETIRED / REUSABLE PARTS
WORKFLOW / SIMPLIFIED
GAME DATABASE
      ↕
WORKER + API
      ↕
MARKET / INVENTORY / ACTIONS
      +
ADMIN / PERIODIC PROCESSING
A summary of the documented workflow.
01 / The project

What I made

Weed Market Simulator was an experiment in turning a competitive legal market into a browser game.

It has real application code: market, inventory and action views, a dashboard, player and admin paths, and database logic. I liked the exercise, even though the project ended up in the graveyard.

02 / Workflow

How it works

01

Model the market

Represent a game economy and its state in database-backed application code.

02

Give players actions

Build market, inventory and action screens around that state.

03

Manage the game

Keep player and admin interfaces alongside the API and periodic processing.

03 / Evidence

The work behind it

  • Worker application and APIRouting, authentication, game endpoints and database access.
  • Player interfaceMarket, inventory, actions, options and dashboard modules.
  • Admin and monthly processingManagement views and scheduled game-state logic.
04 / Status

In the graveyard, with parts worth keeping

Retired. I would like to reuse parts of it in another project. The game structure and code remain useful, but there is no replacement project or revival announced here.